June 17th, 2016: Runestar devlog 17/6/16
Posted by Gravecat at 6:55 am under Game Dev, Runestar. Comment?

Game version: 0.29.7f (pre-alpha)
Lines of C++ code: 13,235 (+507)
Lines of JSON data: 6,996 (+135)

Nothing much to report this week; I spent most of the week off code as I needed a break, and the last couple of days’ of work have been stuff that’s just not interesting to read about: code cleanups and refactors, bug-fixing, that sort of thing.

The major improvements include a new universal save-file system (from this point on, a save from any version of the game will work with any future version of the game, though weird shit might happen if you try to use it on an older game version), an archetype selection screen to determine starting gear and bonus skills, and a snazzy loading screen. Aside from that, very little to report this week. Things should be more interesting next update!


June 11th, 2016: Runestar devlog 11/6/16:
Posted by Gravecat at 6:08 pm under Game Dev, Runestar. Comment?

Game version: 0.27.4d (pre-alpha)
Lines of C++ code: 12,728 (+1,140)
Lines of JSON data: 6,861 (+1,854)

Another Saturday, another weekly devlog! There’s been a whole bunch of changes and improvements to the project this week, and as always, I’ll skip over the boring stuff that nobody cares about (bug fixes, code refactors, engine fixes) and focus on the fun things:

  • [0.25.14a] Slowed the respawn time of NPCs right down, it was a bit crazy before (mostly for testing purposes). This still needs to be tweaked more in future, but it’s a step in the right direction.
  • [0.25.14j] Crunched all the audio files used by the game down into a single .fox file, rather than having dozens of loose .ogg files. Okay, not the most exciting feature, but I’m proud of it.
  • [0.25.15a] Different ranged weapons now use a much larger variety of different reload sounds, rather than the generic pistol-clip reload sound. Also, renamed the project to Runestar, a move which I’m very pleased with.
  • [0.25.16a] Added a HUD icon for reloading, showing both when a reload is in progress, and when one is needed (i.e. one of your ranged weapons has no ammo left).
  • [0.25.17a] Added water sources from which water containers such as canteens and flasks can be refilled.
  • [0.25.18a] Added disease which hampers health regeneration, can be contracted by drinking unclean water or eating raw meat.
  • [0.25.19a] Added water purification tablets, which can attempt to purify unclean water with varying levels of success depending on the quality of the tablets.
  • [0.25.20a] Added antibiotics, which can be taken to combat the effects of disease.
  • [0.25.22a] Adjusted plasma weaponry so that it can occasionally backfire, damaging its user. This isn’t strictly a nerf, as plasma weapons were always intended to have this effect, and have a higher overall damage output to compensate for the risk.
  • [0.25.23a] Added a black market vendor who sells all sorts of things you won’t be able to find elsewhere, though at an extremely inflated price.
  • [0.25.24a] You can now butcher corpses for raw meat. There is currently no way to cook this meat (that’s coming soon), but it can be eaten raw.
  • [0.26.0a] Finally added a respawn system. Death is no longer the end; now the player will drop all their equipment, inventory and money on the ground (don’t worry, NPCs won’t steal it and it won’t despawn) and respawn naked and at half health in a cloning facility.
  • [0.26.1a] Added a fast food vendor type, starting with Pickle’s Place finally now being able to sell the player food.
  • [0.26.2a] Populated Ascension Tower (the cloning facility) with NPCs and a medical shop.
  • [0.27.0a ~ 0.27.2b] Finally, finally added an armour/clothing system which provides varying levels of protection from damage, and clothed all the existing NPCs in the city.
  • [0.27.4a ~ 0.27.4d] Another one that’s been a long time coming — finally implemented the loot system, with enemies dropping semi-random items.

June 6th, 2016: Subgea → Runestar
Posted by Gravecat at 4:25 am under Game Dev, Site News. Comment?

This is just a super quick post regarding what some of you may have noticed with the banner at the top of the site changing:

The long and short of it is that the project formerly known as Subgea is now called Runestar. While I liked the name at first, I’d been discontent with it for a while now and decided it was high time for a change. I’d just like to point out that, aside from the change in name, this is the exact same game project in development. It’ll take more than a name I’m unhappy with to dislodge me from this one!


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